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	<title>Social Media &#8211; Working Knowledge ®</title>
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		<title>Innovating by Fusing Reality and Virtual Reality: Joe Pine #3DXForum</title>
		<link>http://www.workingknowledge.com/blog/innovation-fusing-reality-and-virtual-reality-joe-pine-3dx/</link>
					<comments>http://www.workingknowledge.com/blog/innovation-fusing-reality-and-virtual-reality-joe-pine-3dx/#comments</comments>
		
		<dc:creator><![CDATA[Andrea Meyer]]></dc:creator>
		<pubDate>Mon, 19 Nov 2012 07:10:46 +0000</pubDate>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Product Development]]></category>
		<category><![CDATA[Opportunity]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Software tool]]></category>
		<category><![CDATA[3DEXPERIENCE]]></category>
		<category><![CDATA[3DXForum]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Infinite Possibility]]></category>
		<category><![CDATA[Joe Pine]]></category>
		<category><![CDATA[virtual reality]]></category>
		<guid isPermaLink="false">http://www.workingknowledge.com/blog/?p=1843</guid>

					<description><![CDATA[Looking at the opposites of everyday constraints yields new opportunities for innovation]]></description>
										<content:encoded><![CDATA[<p><strong>Point</strong>: Looking at the opposites of everyday constraints yields new opportunities for innovation.</p>
<p><strong>Story</strong>: Companies typically see time, space and matter as constraints. That&#8217;s not surprising &#8212; those three elements define the boundaries of our everyday reality. But what if we  saw them not as constraints but as malleable resources for innovation?<a href="http://www.workingknowledge.com/blog/wp-content/uploads/2012/11/Screen-Shot-2012-11-18-at-8.53.36-PM.png"><img decoding="async" class="right size-thumbnail wp-image-1903" title="Screen Shot 2012-11-18 at 8.53.36 PM" src="http://www.workingknowledge.com/blog/wp-content/uploads/2012/11/Screen-Shot-2012-11-18-at-8.53.36-PM-150x150.png" alt="" width="150" height="150" srcset="http://www.workingknowledge.com/blog/wp-content/uploads/2012/11/Screen-Shot-2012-11-18-at-8.53.36-PM-150x150.png 150w, http://www.workingknowledge.com/blog/wp-content/uploads/2012/11/Screen-Shot-2012-11-18-at-8.53.36-PM.png 230w" sizes="(max-width: 150px) 100vw, 150px" /></a></p>
<p>That&#8217;s the mind-bending proposition <a href="http://www.strategichorizons.com/joePine.html">Joe Pine</a> presented at <a href="http://www.3ds.com">Dassault Système</a>s&#8217; <strong>3D</strong>EXPERIENCE Forum. Lest you dismiss Pine as a wide-eyed dreamer, recall that his book, <a href="http://www.amazon.com/Mass-Customization-Frontier-Business-Competition/dp/0875843727"><em>Mass Customization</em></a>, introduced a seemingly impossible paradox when it was released in 1992, but that concept is now so widely implemented that it&#8217;s a <em>de rigueur </em>business practice.  The fusion of opposites provides opportunities for innovation.</p>
<p>So how do we utilize time, space and matter for innovation? Pine lays out the steps in his latest book,<a href="http://www.amazon.com/Infinite-Possibility-Creating-Customer-ebook/dp/B005DIAXKQ/ref=sr_1_5?s=books&amp;ie=UTF8&amp;qid=1353190488&amp;sr=1-5"><em> Infinite Possibility</em></a>. The way forward, <a href="http://collaborativeinnovation.org/joseph-pine-and-francois-gossieaux-talk-starbucks-charmin-toilet-paper-and-3dexperience-forum/">Pine</a> says, is to play with the opposites of time, space and matter, namely no-time, no-space and no-matter.  Whereas time, space and matter constitute our usual realm of Reality, no-time, no-space and no-matter constitute a new realm of pure Virtual Reality</p>
<p>If we fuse reality and virtual reality in various mix-and-match combinations, then we can come up with a host of new products, services and, most importantly, customer experiences.  Using these three dimensions, Pine details an eight-realm new universe (&#8220;multiverse&#8221;) that pairs eight combinations of time vs. no-time, space vs. no-space, matter vs. no-matter.</p>
<p>Let&#8217;s start by exploring a realm that is only one step removed from reality, what Pine calls &#8220;Augmented Reality.&#8221;  Compared to reality, which has time, space and matter, Augmented Reality has time, space and no-matter.  The &#8220;no-matter&#8221; condition refers to the information that is overlaid onto reality.</p>
<p>Here&#8217;s an example: say you&#8217;re driving down the street in a city unfamiliar to you. You are in a real space and in a real time. But, you can use a device to overlay information (&#8220;no-matter&#8221;) onto that current reality. That is, you can use a GPS navigation aid to show you where the nearest bakery is.  The GPS gives you data (&#8220;no-matter&#8221;) that you can&#8217;t see yet in the real world (a bakery around the corner a few blocks away). With that information, your reality is augmented &#8212; you can navigate to the bakery and get the cupcake you crave. <iframe src="http://www.youtube.com/embed/x0wte8OP5C4" frameborder="0" width="560" height="315"></iframe></p>
<p>Companies can apply these concepts to new product development. For example, what new products or enhanced experiences could you create in Augmented Reality? Dassault Systemes&#8217; CEO <a href="http://collaborativeinnovation.org/live-from-dscc-interview-with-bernard-charles-and-monica-menghini/">Bernard Charles</a> demonstrated one such product, 3DParis.  With this app, you can stroll the streets of Paris and see an overlay of your current street in olden times &#8212; 2000 years of Parisian history showing you how the street you&#8217;re walking down looked, say during the time of the French Revolution in 1789.</p>
<p>That&#8217;s a playful consumer app; the same principles apply to hardcore business operations, such as airplane repair.  Consider an app that lets mechanics point an iPhone at a distant airplane on the tarmac and get an immediate overlay of the maintenance and repairs that need to be done for that specific plane.  <iframe style="border: 1px solid #CCC; border-width: 1px 1px 0; margin-bottom: 5px;" src="http://www.slideshare.net/slideshow/embed_code/14702442?startSlide=3" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="597" height="486"></iframe></p>
<div style="margin-bottom: 5px;"><strong> <a title="The Future of e-Solutions for MRO" href="http://www.slideshare.net/thesaundi/the-future-of-esolutions-for-mro" target="_blank" rel="noopener">The Future of e-Solutions for MRO</a> </strong> from <strong><a href="http://www.slideshare.net/thesaundi" target="_blank" rel="noopener">Paul Saunders</a></strong></div>
<p>&nbsp;</p>
<p><strong>Action</strong></p>
<ul>
<li>Look for ways to virtualize your product, service, or business along one or more of the three dimensions of time, space and matter.  Break the constraints on the &#8220;when,&#8221; &#8220;where,&#8221; and &#8220;what.&#8221;</li>
<li>Consider ways to replace or enhance the matter of a product, service, or business with data, graphics, and manipulated versions of reality</li>
</ul>
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		<title>Collaboration Curves Improve Innovation and Performance</title>
		<link>http://www.workingknowledge.com/blog/collaboration-curves-improve-innovation-and-performance/</link>
					<comments>http://www.workingknowledge.com/blog/collaboration-curves-improve-innovation-and-performance/#comments</comments>
		
		<dc:creator><![CDATA[Andrea Meyer]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 22:34:17 +0000</pubDate>
				<category><![CDATA[Growth]]></category>
		<category><![CDATA[How-to]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Productivity]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[exponential improvement]]></category>
		<category><![CDATA[knowledge sharing]]></category>
		<category><![CDATA[scaling learning]]></category>
		<guid isPermaLink="false">http://workingknowledge.com/blog/?p=1615</guid>

					<description><![CDATA[Unlike the diminishing returns of the Experience Curve, Collaboration Curves offer continuous, exponential improvement and innovation through knowledge sharing and interactions among a group of participants.]]></description>
										<content:encoded><![CDATA[<p><strong>Point</strong>: Unlike the diminishing returns of the Experience Curve, Collaboration Curves offer continuous, exponential improvement and innovation through knowledge sharing and interactions among a group of participants.<strong> </strong></p>
<p><strong>Story</strong>: Most of us have heard about the Experience Curve, which traces how a company&#8217;s rising experience in making a product leads to declining cost of that making a product.  On average, the cost declines 20-30 percent each time that a company&#8217;s experience in making that product doubles. The Experience Curve, which has been systematically studied since the 1960s, holds true across a wide range of industries.  The sad flip-side of the Experience Curve, however, is that the rate of improvement declines over time because it takes longer and longer for experience to double.  It has diminishing returns.  Can anything be done to sustain the rate of improvement? Is there another way to keep on advancing? There is: Collaboration Curves.</p>
<p>Collaboration &#8212; in the form of knowledge sharing and interactions among a group of participants &#8212; improves the performance of all.  Before the internet, collaboration took place primarily face to face, along with some letter-writing between participants.  For example, in the 1870s, the art movement that came to be called Impressionism arose.  A group of young painters &#8212; Claude Monet, Pierre Renoir, Camille Pissaro and others &#8212; started meeting in cafes, talking and visiting each other&#8217;s art studios. They became a collaborative group; that is, they&#8217;d share their work in progress, talk about painting techniques, experiment with colors, and help each other learn and improve.</p>
<p>For example, the group broke with the tradition of black shadows.  They experimented with shadows painted in purple, deep blue or a mix of other colors.  Sometimes the shadows weren&#8217;t even that dark. This was a radi<a href="http://workingknowledge.com/blog/wp-content/uploads/2012/02/Hay2.png"><img loading="lazy" decoding="async" class="right size-thumbnail wp-image-1620" title="Hay2" src="http://workingknowledge.com/blog/wp-content/uploads/2012/02/Hay2-150x150.png" alt="" width="150" height="150" /></a>cal idea &#8212; no one had painted shadows in a different color before, but once one of the group came upon it, others adopted it as well.  They also expanded the notions of <em>what</em> could be painted. The subject matter needn&#8217;t be a religious icon, mythological scene, portrait of a nobleman or an allegorical landscape &#8212; it could be something as simple as a haystack or water lilies, painted over and over at different times or day or different seasons, showing how the light and color changes with the times and seasons.  Combining their experiences accelerated the Impressionists&#8217; innovations in color, composition, brushwork, and subject matter.</p>
<p>Today, these collaborative groups can extend online, enabling people to talk and share with others anywhere, any time, thereby greatly &#8212; indeed exponentially &#8212; improving the group&#8217;s capacity to produce.  In the old model, the experience of any <a href="http://workingknowledge.com/blog/wp-content/uploads/2012/02/Hay3sm.png"><img loading="lazy" decoding="async" class="right size-thumbnail wp-image-1619" title="Hay3sm" src="http://workingknowledge.com/blog/wp-content/uploads/2012/02/Hay3sm-150x150.png" alt="" width="150" height="150" /></a>one person (or company) grew linearly with time, which created an Experience Curve with diminishing returns.  But a collaborating group can multiply experiences by combining lessons from the successes and failures of all to create a Collaboration Curve that sustains performance improvement.  The internet, social media, and collaboration platforms greatly enhance the Collaboration Curve by increasing the number of people who can collaborate, increasing the geographic span of people who can collaborate, and increasing the access to the accumulated experience of the collaborative group.</p>
<p>Collaboration Curves were first identified by <a href="http://www.johnhagel.com/publications.shtml#books">John Hagel</a>, who heads consulting firm Deloitte’s <a href="http://www.deloitte.com/centerforedge">Center for the Edge</a> in Silicon Valley.  “We’re seeing the emergence of a new kind of learning curve as we scale connectivity and learning, rather than scaling efficiency,&#8221; says Hagel in his <a href="http://blogs.hbr.org/bigshift/2009/04/introducing-the-collaboration.html">Harvard Business Review blog </a>(coauthored with John Seely Brown and Lang Davison).  “Collaboration curves hold the potential to mobilize larger and more diverse groups of participants to innovate and create new value.”</p>
<p>So far, examples of internet-enabled Collaboration Curves are more anecdotal rather than rigorous because of their nascency.  But Hagel has found that collaborative environments like the popular online game World of Warcraft offer participants a way to continue improving beyond what individuals could accomplish alone.  In the business world, similar collaboration curves take place on SAP&#8217;s software developer sites, and large open source projects such as the Eclipse Foundation.  What&#8217;s exciting is that &#8220;Collaboration curves may reverse the diminishing returns dynamics of the experience curve and deliver increasing returns to performance instead,&#8221; Hagel says.  The opportunity for interactions among the many participants lets performance continue improving through the continuing contributions of ideas by other participants.</p>
<p><strong>Action</strong>: Hagel found that there are three prerequisites for these online collaboration groups to work and generate the Collaboration Curve effect.</p>
<ul>
<li><strong>Attract Participants:</strong> First, you need people. That&#8217;s pretty obvious, that you need people to make this work. But what&#8217;s exciting is that the people don&#8217;t all have to be talking or active all the time &#8211; it&#8217;s perfectly ok to begin by just being an observer who lurks and learns from others. Indeed, in SAP&#8217;s software developer network (SAP SDN), most participants do just that &#8212; learning by reading the discussion forums before they contribute anything themselves.</li>
<li><strong>Interact</strong>: to get better results, you start interacting with others, in discussions &#8212; in person or online &#8212; sharing experiences, making suggestions, giving feedback. The more interactions, the faster the performance improvement.</li>
<li><strong>A supportive, multi-layered environment</strong>: Supportive means friendly and online.  It also means that the technology supports the interaction through discussion boards, archives, live chats, video.  Interaction must be easy not only among peers but among all cross-cutting groups. Digital infrastructure lowers interaction costs, enabling large, diverse groups of people to share information and learn from each other, driving performance improvements for all.</li>
</ul>
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		<title>Make Your Product a Narrative &#8212; #BIF7</title>
		<link>http://www.workingknowledge.com/blog/make-your-product-a-narrative-bif7/</link>
		
		<dc:creator><![CDATA[Andrea Meyer]]></dc:creator>
		<pubDate>Thu, 20 Oct 2011 16:32:38 +0000</pubDate>
				<category><![CDATA[Customers]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Product Development]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[BIF7]]></category>
		<category><![CDATA[Business Innovation Factory]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[John Hagel]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[Nike]]></category>
		<category><![CDATA[story]]></category>
		<guid isPermaLink="false">http://workingknowledge.com/blog/?p=1556</guid>

					<description><![CDATA[The concept of story v. narrative (discussed by John Hagel at the Business Innovation Factory summit #BIF7) can be applied to product innovation: some products are like stories and some are like narratives.]]></description>
										<content:encoded><![CDATA[<p><strong>Point</strong>:  Technology and innovation enable greater customer engagement through open-ended customizations, apps, add-on, and social features.</p>
<p><strong>Story</strong>: At <a href="http://businessinnovationfactory.com/bif-7">BIF7</a>, John <a href="http://businessinnovationfactory.com/iss/innovators/john-hagel">Hagel</a>, author of<a href="http://www.amazon.com/Power-Pull-Smartly-Things-ebook/dp/B0039KO9ZK/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1318794753&amp;sr=1-1"><em> The Power of Pull</em></a>, highlighted what he saw as a distinction between story vs. narrative. <a href="http://workingknowledge.com/blog/wp-content/uploads/2011/10/bif7-ss-jhagel-01.jpg"><img loading="lazy" decoding="async" class="right size-thumbnail wp-image-1573" title="bif7-ss-jhagel-01" src="http://workingknowledge.com/blog/wp-content/uploads/2011/10/bif7-ss-jhagel-01-150x150.jpg" alt="" width="150" height="150" /></a>A story is complete, self-contained, and has a beginning, middle, and end. Stories have audiences: people who passively consume the story.  In contrast, Hagel defined a &#8220;narrative&#8221; as an open-ended, unfolding sequence that continues into the future.  Narratives frame the world and the people in it.  Under this definition, narratives create participants: active co-creators in the evolving timeline of current and future events.  Whether you agree or disagree with Hagel&#8217;s particular choice of words, the key is in the interesting distinction between a closed-ended tale and an open-ended dialogue &#8212; and what that distinction means for product innovation..</p>
<p>Although Hagel didn&#8217;t say so directly, the concept of story v. narrative can be applied to product innovation: some products are like stories and some are like narratives. Some products are meant to simply be bought and consumed, like the beginning-middle-end of a story.  It&#8217;s a &#8220;once upon a time, someone used the product and they lived happily ever after&#8221; story.</p>
<p>In contrast, other products are like narratives, in which purchasing the product is just the start of a long series of interactions with that product, with related products, and even with other people. Such products let people customize, individualize, and enhance the product. Customers can tap into an ecosystem of add-ons, apps, tracking, feedback, and engagement. Customers can interact with other customers or with the company&#8217;s services for on-going enhancements.  In short, the customer joins the narrative and extends it, too..</p>
<p>The most obvious example of the narrative-style product is the Apple iPhone, with its &#8220;there&#8217;s an app for that&#8221; opportunities for customization and engagement. Similarly, Nike converted a consumer good &#8212; shoes &#8212; into narrative-driven product with strong participant engagement through Nike+.  A sensor in the shoe and wireless connection to an iPhone, iPod, or special watch lets users of its shoes track their exercise. People can then share their runs with others, participate in virtual races, and learn about great running routes from others..</p>
<p>Technology enables more and more of these kinds of narrative products. Companies can now leverage low cost or existing electronics (e.g., smartphones), low-cost software, and low-cost web/cloud services to create an ongoing customizable social experience.  Companies can also use existing social platforms (like FourSquare, Twitter, Facebook, etc.) to create a narrative environment for their product or service.</p>
<p><strong>Action</strong>:</p>
<ul>
<li> Is your product like a closed-ended tale or can you make it like an open-ended dialogue with your customers?</li>
<li> Create a brand to encompasses the customer (vs. simply defining the product or the company)</li>
<li> Create optional tracking or feedback that lets customers record their piece of the narrative.</li>
<li> Create optional add-ons or apps that support customization or ongoing enhancements.</li>
<li> Create an ecosystem of partners and encourage open innovation around a narrative product platform.</li>
<li> Create social engagement that lets customers not just use the product but also interact with the people behind the product and the other users of the product.</li>
</ul>
<div class='shareaholic-canvas' data-app-id='17834649' data-app-id-name='category_below_content' data-app='share_buttons' data-title='Make Your Product a Narrative -- #BIF7' data-link='http://www.workingknowledge.com/blog/make-your-product-a-narrative-bif7/' data-summary='The concept of story v. narrative (discussed by John Hagel at the Business Innovation Factory summit #BIF7) can be applied to product innovation: some products are like stories and some are like narratives.'></div>]]></content:encoded>
					
		
		
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		<title>Getting CEOs on Board with Social Media: World Business Forum #wbf10</title>
		<link>http://www.workingknowledge.com/blog/getting-ceos-on-board-with-social-media-world-business-forum-wbf10/</link>
					<comments>http://www.workingknowledge.com/blog/getting-ceos-on-board-with-social-media-world-business-forum-wbf10/#comments</comments>
		
		<dc:creator><![CDATA[Andrea Meyer]]></dc:creator>
		<pubDate>Wed, 06 Oct 2010 02:10:12 +0000</pubDate>
				<category><![CDATA[CEO]]></category>
		<category><![CDATA[How-to]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[World Business Forum]]></category>
		<guid isPermaLink="false">http://workingknowledge.com/blog/?p=1361</guid>

					<description><![CDATA[Make social media relevant to CEOs by showing how it can help achieve corporate goals.]]></description>
										<content:encoded><![CDATA[<p><strong>Point</strong>: Make social media relevant to CEOs by showing how it can help achieve corporate goals.</p>
<p><strong>Story</strong>: Charlene Li, co-author of bestselling <a href="http://www.amazon.com/gp/product/1422125009/ref=s9_simh_gw_p14_d0_i2?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=0NTYSARYWM6RMHBAM4T3&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846">Groundswell: Winning in a World Transformed by Social Technologies</a> and <a href="http://www.amazon.com/gp/product/0470597267/ref=s9_simh_gw_p14_d0_i4?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=1J2B035B3GX9KKX6MGAM&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846">Open Leadership</a>, spoke at the <a href="http://special.hsmglobal.com/us/wbf2010/">World Business Forum</a> in New York City on October 5, 2010. Before the conference, I had the chance to ask Charlene if she had any tips for convincing the C-suite of the value of social media. Her answer: &#8220;Traditional <a href="http://workingknowledge.com/blog/wp-content/uploads/2010/10/CharleneLi_Webinar.jpg"><img loading="lazy" decoding="async" class="right size-full wp-image-1363" title="CharleneLi_Webinar" src="http://workingknowledge.com/blog/wp-content/uploads/2010/10/CharleneLi_Webinar.jpg" alt="" width="127" height="166" /></a>ROI is not the way to go yet. Instead, ask the CEO his or her goals for the year.  Then, put social media in the context of that, explaining how social media can help them achieve those goals.&#8221;</p>
<p>For example, if one of the CEO&#8217;s goals is to increase customer satisfaction, then show the C-suite executives how social media can be used to listen and converse with customers and respond to customer problems. Shoe company Zappos is often mentioned as a paragon of this strategy, but even mainstream companies can use social media successfully. For example, entertainment and communications company Comcast, founded in 1969, uses Twitter (@ComcastCares) to respond to customers tweeting about Comcast problems. In one year, the company handled more than 21,000 customer service requests (official tickets) through social media.  Half of those were solved through Twitter, and that figure does not include the thousands of simple inquiries which Comcast customer service reps have responded to on their own.  Frank Eliason, Director of Digital Care at Comcast, also sees Twitter as a great early warning system.</p>
<p>Another important point Charlene made was that CEOs are often hungry for hearing what customers are saying about their company, especially because they&#8217;re often removed from those direct conversations. Social media monitoring tools give executives an opportunity to listen in. The CMO of Best Buy, for example, put a big plasma screen up on his wall to see all the mentions of Best Buy. &#8220;It&#8217;s powerful to be so connected to what your customers are saying,&#8221; Li said.</p>
<p><strong>Action</strong></p>
<ul>
<li>Ask top executives about their top goals for the company</li>
<li>Cast social media strategy and benefits in terms of addressing those strategic goals</li>
<li>Show executives how social media can give them the pulse of the customer and a deeper connection to the marketplace.</li>
</ul>
<p><strong>For Further Information</strong>:<br />
Twitter Success Stories,<a href="http://www.marketingprofs.com/"> MarketingProfs</a> 2009.<br />
Charlene Li, <a href="http://www.amazon.com/gp/product/0470597267/ref=s9_simh_gw_p14_d0_i1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=center-2&amp;pf_rd_r=02S8V8RJ0GXM5V0Y02MD&amp;pf_rd_t=101&amp;pf_rd_p=470938631&amp;pf_rd_i=507846">Open Leadership: How Social Technology Can Transform the Way You Lead</a></p>
<div class='shareaholic-canvas' data-app-id='17834649' data-app-id-name='category_below_content' data-app='share_buttons' data-title='Getting CEOs on Board with Social Media: World Business Forum #wbf10' data-link='http://www.workingknowledge.com/blog/getting-ceos-on-board-with-social-media-world-business-forum-wbf10/' data-summary='Make social media relevant to CEOs by showing how it can help achieve corporate goals.'></div>]]></content:encoded>
					
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		<title>Crowdsourcing Moves Beyond Open Innovation</title>
		<link>http://www.workingknowledge.com/blog/crowdsourcing-moves-beyond-open-innovation/</link>
					<comments>http://www.workingknowledge.com/blog/crowdsourcing-moves-beyond-open-innovation/#comments</comments>
		
		<dc:creator><![CDATA[Andrea Meyer]]></dc:creator>
		<pubDate>Tue, 25 May 2010 19:42:52 +0000</pubDate>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[open innovation]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Software tool]]></category>
		<category><![CDATA[business process]]></category>
		<category><![CDATA[Cloudcrowd]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[Trada]]></category>
		<guid isPermaLink="false">http://workingknowledge.com/blog/?p=1207</guid>

					<description><![CDATA[Crowdsourcing is maturing beyond its amateur-content and open innovation origins toward core business processes]]></description>
										<content:encoded><![CDATA[<p><strong>Point</strong>: Crowdsourcing is maturing beyond its amateur-content and open innovation origins toward core business processes.</p>
<p><strong>Story</strong>:</p>
<p>In the beginning, companies used crowdsourcing as part of their open innovation efforts to get new <a href="http://workingknowledge.com/blog/wp-content/uploads/2010/05/cc_alex.jpg"><img loading="lazy" decoding="async" class="right size-full wp-image-1213" src="http://workingknowledge.com/blog/wp-content/uploads/2010/05/cc_alex.jpg" alt="" width="100" height="100" /></a>ideas from lead users, customers, and the world at large.  But now, entrepreneurial companies such as Trada and CloudCrowd are moving beyond one-off design efforts and contests (e.g., the Netflix Prize) to encompass routine everyday business processes.  As CloudCrowd CEO Alex Edelstein sees it, &#8220;similar to the way Henry Ford’s early assembly lines created a new, more efficient way to complete work, we’ve designed an online process that delivers accurate finished work for even complex projects at a significant savings.”  Let&#8217;s look at these two examples.</p>
<p>First, <a href="http://trada.com/">Trada Inc.</a>, which recently emerged from stealth mode private beta, offers crowds of pay-per-click experts who create paid-search marketing campaigns.  Each vetted crowd member generates his/her own keywords, ad copy, and deep links to attract prospective pay-per-click<a href="http://workingknowledge.com/blog/wp-content/uploads/2010/05/NielRobertson.jpg"><img loading="lazy" decoding="async" class="right size-full wp-image-1214" title="NielRobertson" src="http://workingknowledge.com/blog/wp-content/uploads/2010/05/NielRobertson.jpg" alt="" width="120" height="120" /></a> customers to the client site.  The result is a much broader span of keywords with less chance of overpaying for over-used common keywords.  By giving access to the long tail of keywords, Trada executes campaigns at lower cost and with greater success than do traditional agencies with in-house employees.</p>
<p>Second, <a href="http://www.CloudCrowd.com/">CloudCrowd</a> has 18,000 registered workers who participate in its Labor-as-a-Service business. CloudCrowd&#8217;s project managers begin by breaking down a complex task into hundreds or thousands of smaller tasks. These tasks are then passed on to Cloudcrowd&#8217;s registered workers. CloudCrowd speeds delivery time and lowers costs in a wide range of BPO (Business Process Outsourcing) applications.  Tasks that CloudCrowd has deconstructed include tracking the University of Southern California&#8217;s &#8220;lost alumni&#8221; and a wide range of web content creation tasks.</p>
<p>Both Trada and CloudCrowd eschew the winner-take-all model of contest-oriented crowdsourcing projects.  Instead, they offer well-defined incremental pay for incremental results.  In the case of Trada, an expert gets paid for each click-through of the ad that the expert created (Trada also offers pay-per-sale crowdsourced campaigns).  CloudCrowd gives its workers a pre-agreed payment for each unit of work they successfully complete.  In CloudCrowd&#8217;s case, a worker&#8217;s &#8220;success&#8221; is measured using a system of escalating peer reviews that are also crowdsourced.</p>
<p>Both Trada and CloudCrowd create carefully-cultivated crowds &#8212; more like reliable workforces than mobs of transient volunteers of dubious quality.  Trada uses online testing and verified identities to ensure that its experts are really experts.  CloudCrowd assesses each worker&#8217;s percentage of correctly-completed tasks to compute a Credibility Rating.  Highly-rated workers gain access to higher-level, higher-paying tasks.</p>
<p><strong>Action</strong></p>
<ul>
<li>Evaluate which business processes might benefit from on-going outside expertise or labor</li>
<li>Create clear tasks and clear rewards</li>
<li>Create processes to vet or rate prospective crowd members on expertise or quality</li>
<li>Use the crowd to monitor the crowd</li>
</ul>
<p>Sources:</p>
<p>Personal interviews with Niel Robertson, CEO, Trada <a href="http://trada.com/">http://trada.com/</a></p>
<p>and Cloudcrowd (via email) <a href="http://www.CloudCrowd.com/">http://www.CloudCrowd.com/</a></p>
<div class='shareaholic-canvas' data-app-id='17834649' data-app-id-name='category_below_content' data-app='share_buttons' data-title='Crowdsourcing Moves Beyond Open Innovation' data-link='http://www.workingknowledge.com/blog/crowdsourcing-moves-beyond-open-innovation/' data-summary='Crowdsourcing is maturing beyond its amateur-content and open innovation origins toward core business processes'></div>]]></content:encoded>
					
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